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Sand Shinobis
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Gaara
Gaara

Type:Intelligence
Range:Far
Speed:300
Armor:Hero
Health:516
Chakra:285
Str:18 +2
Agi:14 +1
Int:19 +3




  • Sabaku Kyuu:
    Disables physical attacks. Jutsu are more effective on the target during this time.

  • Sabaku Sousou:
    Crushes one target with sand, dealing damage.

  • Ryuusa Bakuryu:
    Damages a wide area.

  • Daisan no Me:
    Creates an eye that can see invisible traps and units.

  • Sand Gourd:
    Passive. Randomly blocks attacks completely.

  • Sabaku Taiso:
    Takes 5 seconds to perform. Slows and deals heavy damage to all enemies
    around Gaara.

 
Temari
Temari

Type:Agility
Range:Far
Speed:350
Armor:Hero
Health:506
Chakra:225
Str:18 +2.4
Agi:20 +1.6
Int:15 +2




  • Kamaitachi no Jutsu:
    Deals a heavy amount of damage to an area in front of Temari.

  • Gust Jutsu:
    A small gust that hits a single target for small damage. Rapid cooldown.

  • Iron Fan:
    Close ranged taijutsu move that stuns an enemy for awhile.

  • Cyclone Jutsu:
    Blows an enemy up into the air for several seconds.

  • Kuchiyose: Kirikiri Mai:
    Causes ridiculous damage to an equally ridiculously wide area.
 
Kankuro
Kankuro

Type:Intelligence
Range:Close
Speed:320
Armor:Hero
Health:470
Chakra:285
Str:15 +2
Agi:18 +1
Int:19 +3




  • Stealth:
    Can hide from enemies for a short time.

  • Kawarimi:
    Ability to replace oneself with a wooden log. Short distance teleportation.

  • Kugutsu no Jutsu:
    Permanently increases Kankuro's Intelligence.

  • Karasu:
    Offensive puppet of Kankuro. Can self destruct.

  • Kuroari:
    Defensive puppet of Kankuro. Can trap enemy heroes.

  • Sanshouuo:
    The ultimate puppet of Kankuro. Both defense and offense. Can also switch places with him instantly.

 
Sandaime Kazekage
Sandaime Kazekage

Type:Intelligence
Range:Far
Speed:300
Armor:Hero
Health:516
Chakra:285
Str:18 +1.5
Agi:14 +1.5
Int:19 +3




  • Sabaku Kyuu:
    Disables physical attacks. Jutsu are more effective on the target during this time.

  • Satetsu Senbon:
    Strikes a single target with a fast moving sand missile. Will stun the victim for 1 second.

  • Satetsu Shigure:
    Deals damage to a wide area.

  • Satetsu no Yoroi:
    Gives a chance to reflect jutsu attacks back and only take some of the damage from attacks that are not reflected. While active, movement is reduced.

  • Satetsu Kaihou- Iron Sand World Order:
    Deals heavy damage to a huge area, but will cancel if move.

 
Chiyo
Chiyo

Type:Intelligence
Range:Far
Speed:350
Armor:Hero
Health:470
Chakra:330
Str:15 +1.5
Agi:15 +1.5
Int:22 +2.5




  • Dismantle:
    Destroys up to 3 summoned units or puppets instantly.

  • Sanbou Kyuukai:
    Damages all enemies around Chiyo's white puppets.

  • Shiro Higi- Jikki Chikamatsu no Shuu:
    Summons a white puppet.

  • Tensei Ninjutsu:
    Revives a dead ally, Chiyo will die in the process.

  • Kugutsu no Jutsu:
    Permanently increases Chiyo's Intelligence.

  • Healing Aura:
    Heals all allies around Chiyo.

 
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