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Jiraiya
Jiraiya

Type:Strenght
Range:Close
Speed:300
Armor:Hero
Health:588
Chakra:210
Str:24 +3
Agi:14 +1.5
Int:14 +1.5




  • Touton no Jutsu:
    Makes one invisible and increases movement speed for a short time.

  • Underground Swamp:
    Yomi no Shoutaku- Turns the ground into a poisonous marsh, dealing damage to nearby enemy units and slowing their movement-speed and attack rate.

  • Togeyomi:
    Passive. Grants some bonus armor and returns a percentage of melee attack damage to enemies.

  • Kuchiyose no Jutsu- GamaBunta:
    Summons the legendary Frog Boss Gama Bunta.

  • Rasengan:
    Boosts one's physical damage by several folds. Lasts only two seconds.
 
Umino Iruka
Iruka

Type:Agility
Range:Close
Speed:350
Armor:Hero
Health:480
Chakra:270
Str:15 +1.75
Agi:20 +2.25
Int:18 +1.75




  • Stealth:
    Becomes invisible for a short time.

  • Kawarimi:
    Replaces oneself with a wooden log, short distance teleportation.

  • Kunai Spray:
    Damages all nearby enemies.

  • Fuubaku Houjin: Sealed Bombs:
    Plants a trap that can stun all nearby enemies upon triggering.

  • Rinji Shuuren- Special Training:
    Permanently increases all of Iruka's attributes.

  • Kunai Master:
    Iruka enters a highly vigilant mode whereby he will randomly rain forth Kunai at all enemies nearby. Drains Chakra until deactivated.
 
Shizune
Shizune

Type:Intelligence
Range:Far
Speed:330
Armor:Hero
Health:468
Chakra:270
Str:14 +1.75
Agi:18 +1.75
Int:18 +2.5




  • Kawarimi:
    Replaces oneself with a wooden log, short distance teleportation.

  • Haridoku:
    Shoots forth needles at a group of enemies.

  • Chiyute no Jutsu:
    Ability to heal another or oneself.

  • Doku Gasu:
    Poisons all enemies in front of Shizune, also allows her to teleport a short distance backward.

  • Chakra Enjintou:
    Boosts Shizune's physical damage for a short time.

  • Youjitsuba:
    Shoots a poisonous needle at a target, creating a poisonous fog if the target is killed by it.
 
Morino Ibiki
Ibiki

Type:Strenght
Range:Close
Speed:355
Armor:Hero
Health:536
Chakra:270
Str:18 +2
Agi:18 +1.5
Int:18 +3




  • Scar:
    Ibiki scars his enemy with a powerful cleave of his weapon (Close ranged)

  • Mental Breakdown:
    Holds a single enemy in place for some time. The target will be released if attacked.

  • Torture:
    Ibiki tortures his victim and weakens all his/her attributes PERMANENTLY by 1. The victim's damage is also weakened for a short time.(Close ranged)

  • Interrogate:
    Holds a single enemy still for some time, damaging the victim constantly (Close ranged). Channeling

  • Inhuman Endurance:
    Ibiki gains a permanent health boost of 500.
 
Mitarashi Anko
Anko

Type:Agility
Range:Close
Speed:350
Armor:Hero
Health:512
Chakra:225
Str:16 +1.8
Agi:18 +3
Int:15 +1.5




  • Hebi Jashuu:
    Holds an enemy with snakes, disabling all actions for a few seconds, causing mild damage to the victim at the same time.

  • Senei Jashuu:
    Prevents a group of enemies from using jutsu for a short time.

  • Kuchiyose- Kyokan Hebi No Jutsu:
    Summons a snake, which can be used to attack enemies and transport oneself.

  • Rinji Shuuren- Special Training:
    Permanently increases all of Anko's attributes.

  • Souja Sousai No Jutsu- Double Snake Assassination:
    Kills onself but damages a single target heavily.
 
Gekkou Hayate
Hayate

Type:Agility
Range:Close
Speed:325
Armor:Hero
Health:502
Chakra:240
Str:16 +2
Agi:20 +2
Int:16 +1.5




  • Dance of the Crescent Moon: Mikazuki no Mai:
    Hayate will flash forth and slice at all enemies nearby for some heavy damage.

  • Moon Shadow:
    Hayate flashes far ahead at the speed of light

  • Crescent Stebs:
    Allows Hayate to evade physical attacks.

  • Rinji Shuuren- Special Training:
    Permanently increases Hayate's attributes.

  • Eclipse:
    Hayate focusing all his chakra into his blade before flying at his target with deadly intent. Requires 5 seconds to perform.

 
Yamato
Yamato

Type:Strenght
Range:Close
Speed:300
Armor:Hero
Health:588
Chakra:210
Str:24 +3
Agi:14 +1.5
Int:14 +1.5




  • Kawarimi:
    Replaces oneself with a wooden log. Short distance teleportation.

  • Makuton Mokushouheki:
    Passive. Grants some bonus armor and returns a percentage of melee attack damage to enemies.

  • Moku Bunshin no Jutsu:
    Creates a very powerful countenance of himself that can perform high level wood element jutsu.
    Note: Yamato will take extra damage from all sources for a short time.

  • Kouba no Ori- Plant Cage:
    This jutsu creates small prisons around all nearby hostiles, traps and deals minor damage.

  • Mokuton Shichuuka no Jutsu- Four Pillar House:
    This jutsu creates an entire inn. It allows allies including oneself to rest and heal faster when in the vicinity.
 
Sai
Sai

Type:Intelligence
Range:Close
Speed:300
Armor:Hero
Health:516
Chakra:285
Str:18 +1.75
Agi:15 +2
Int:19 +2-25




  • Ink Pen:
    Deals a small amount of damage to a target. Will stun the victim for 1 second.
    Fast cooldown

  • Sumi Sanpo no Jutsu- Ink Walk:
    Sai teleports at a safe distance far away.

  • Dekai Giga no Jutsu:
    Summons a huge beast witch has chaos-damage and can deal critical strikes.

  • Rinji Shuuren- Special Training:
    Permanently increases Sai's attributes.

  • Ninpou Choujuu Giga- Gret Beast False Image:
    Sai draws a number of beasts on his sketch book and tosses it forward. The images will come to life one by one and will chase any enemies and blow up
    upon contact.
    Note: Explosives deal no damage to allied units.
 
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